TheSquirrel

TheSquirrel
A Squirrel i met in london one december morning.

30 May 2014

Nearing Sculpt Completion.

Since this is for a side-scrolling platform game I won't be too into detail for the characters, I might have done some unnecessary detailing already but once you get going it's hard to stop, that's my weak spot; I always continously develop new physical characteristics for my characters and never stop.

Zeet sculpt in Sculptris, the eyes will be added to the final model in blender.

28 May 2014

Zeet Update.

The Zeet model is progressing well, so far I'm pleased with how it is shaping up and it won't be long until I am ready to do some sculpting work on the model for detail and overall final shaping.


Model with placeholder eyes.


EDIT:

So I have taken the above model into Sculptris and used that application for the first time, it's no ZBrush but I think it will do nicely. Managed to do some sculpting on the character before leaving it for today.



26 May 2014

Zeet Model

Worked on Zeet some more today. Got his body pretty much blocked out. After I get his head on I'm planning on getting the model into Sculptris so I can do some sculpting and make some textures on him. Doing this with the free license programs I know of, so using Blender to replace Maya/Max, and Sculptris to replace ZBrush, and finally using the free version of Unity for the game itself.

Anyway, the progress on Zeet.



Concept and Progress.

I went through quite a few concept iterations for Zeet, I wanted the stereotypical alien design that we have all been over-saturated with since the first looney described little green men to his over worked and disinterested psychologist. Zeet is going to be fat, so being the big fan of American Dad that I am, I did NOT want him to look like Roger, while he his designed in a cartoony fat way, my fatty alien would have more real fat look to his body, with the cankles and all that while still having limbs that could function, so no grandma arms on him.

First progress pics from Blender.



Untitled Game.

I have started an, as of yet, unnamed project which I will do everything in my power to actually complete and publish for the phone and tablet market.

The game will be about an Alien named Zeet who was one of the original crew-members in the UFO that crashed in the Roswell desert in 1947. Now 3 years later the military prepares for an inspection of the Area 51 base, and in doing so has realized they have over-indulged Zeet a little too much in their enthusiasm of having a survivor and a real live alien in their midst. Zeet... has become pretty fat and unhealthy over the last 3 years, so the military plans to put him on a rigorous training and diet regime to prepare for the inspection and have an impressive alien specimen to show. Now Zeet was pretty happy until all this started, getting everything he wanted in excess, not like how it was back on his home planet, what he hasn't said is that he was just a cook on the ship and couldn't give them any valuable information or technology even if his life depended on it, so Zeet decides to escape to get back home now that he realizes he didn't have it so bad back there.

So he's on the run with generic soldiers and General Smashingrab on his heels.

I might just call this project simply... Zeet!