I finished the texturing of the hi poly version of the piano, I chose a walnut texture for it, but I will most likely do another texture that is more worn and with a less polished finish.
28 January 2013
27 January 2013
Several New Assets Created
Since my last post I've been creating several new assets for the "Saloon Project"
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| The first thing to be created was the first thing I think about when thinking of an old western saloon... the swinging doors. |
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| Next I quickly made a spittoon for all yer tobacco spittin' needs. Had to get that dull brass look, and not have background detail because that way it was very easy to loose that dull look to the surface. |
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| The saloon was first and foremost the mans place in town, and it is widely known that there usually hung a risque painting above the bar. |
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| The work in progress right now is the saloon piano, I'm pleased with the look of it so far. |
21 January 2013
Floppy Door
I started playing around with the design for my swinging saloon door, started the one on the right, just a generic one, but then I suddenly realised this looked more like shutters, therefore I started over and found some reference images that I liked the look of.
20 January 2013
Saloon Project
So to bolster the environmentals in my portfolio I decided, instead of doing individual pieces of random things, to do an entire old west style saloon, that way I can have individual images of the assets I create for the project, as well as a walkthrough video of the entire saloon in a level building program like UDK or Unity.
Now after doing some initial research on saloons I found that one of the hardest things is: what style to do the swinging doors!
Now after doing some initial research on saloons I found that one of the hardest things is: what style to do the swinging doors!
13 January 2013
12 January 2013
Finally some new furniture!
I finally managed to tear myself away from character creation to do some much needed asset creation.
This model is based on my working desk which I thought had a pretty unique look and more importantly I had available to me at all times for referencing and....well .... I broke out the measuring tape...
This is my lowest poly creation as of yet, it ended up being 326 poly faces which includes the handles on the drawers. and all textures were created from scratch in Maya (with some help from custom brushes I found online)
This model is based on my working desk which I thought had a pretty unique look and more importantly I had available to me at all times for referencing and....well .... I broke out the measuring tape...
This is my lowest poly creation as of yet, it ended up being 326 poly faces which includes the handles on the drawers. and all textures were created from scratch in Maya (with some help from custom brushes I found online)
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