So it's been a while since I did some sculpting, I've been mostly doing modelling in Maya and more recently 3D Studio Max so I can become more familiar with it before I start at Funcom, I'm just gonna say right now that I prefer Maya. Anyway to become a little more familiar I made a bad wooden crate, a flatscreen tv, and i'm now doing a cannon:
But even before I started doing these, I was making things like this in Maya for the saloon level, so it's been a while since I've done some sculpting, last character done in ZBrush was Captain Kilkenny, and so to do some sculpting in zbrush, which I guess I will have to do now with 3DS Max as a retopologizing tool, I started on a bust, I really should do some normal human faces but I decided on something reptile (cliche).
Starting to shape up.
15 July 2013
17 June 2013
Funcom.
Good news, a while back I contacted Funcom in Oslo about the possibility of becoming an intern with them to get some invaluable industry experience, this would be done through an organisation in Norway named NAV who would pay me to do this internship at Funcom to help me get into the industry, luckily the general manager at Funcom thought this sounded like a good idea and starting August 5th I'll be a 3D Artist intern at the biggest games company in Norway and one of the leading independant MMO developers in the world.
21 March 2013
Saloon Project Update
About one and a half months ago I enlisted the aid of Professor Elliott West of the university of Arkensas as part of my research for the Saloon project, and already he has proven to be a valuable part of the project having given me numerous tips on assets both to create as well as to change.
I dropped the barrel for the piano of course, my thought was that it would be a cool improv repair but since im going for a historically realistic look that was one of the first things he said.
the painting itself is too modern, it needs a more victorian look to it, i've found several alternatives, although not as perfect as I would want them, but thats the evolution of projects; its never going to look as how you first envisioned it.
I asked him for information about the building itself and what a saloon really was at the time period im goin for (1880-1890) and this is his reply:
"A saloon of the sort you are aiming for was often slightly deeper than wide. On one wall would be the bar. In front would be an open area with tables. Toward the rear, usually, would be the piano if there was one, and sometimes a smallish dance floor.
Lighting: There some sometimes lamps of the short you drew, but more often lamps hanging from ceiling, fairly ornate ones."
I am currently modelling the building itself, although quite a while has passed since I received his last email and now, due to technical difficulties.
The light he's referring to is the latest model I did before this correspondence
I dropped the barrel for the piano of course, my thought was that it would be a cool improv repair but since im going for a historically realistic look that was one of the first things he said.
the painting itself is too modern, it needs a more victorian look to it, i've found several alternatives, although not as perfect as I would want them, but thats the evolution of projects; its never going to look as how you first envisioned it.
I asked him for information about the building itself and what a saloon really was at the time period im goin for (1880-1890) and this is his reply:
"A saloon of the sort you are aiming for was often slightly deeper than wide. On one wall would be the bar. In front would be an open area with tables. Toward the rear, usually, would be the piano if there was one, and sometimes a smallish dance floor.
In re: rooms to rent. There were bars/saloons in hotels, of
course, and saloons with prostitutes had rooms, or sometimes huts out
back, for their business. But saloons did not generally rent rooms.
It would have been a pretty noisy place to rent.
Regarding prostitutes: saloons were overwhelmingly male institutions.
If women were there, they might have been strictly for dancing with
customers (in somewhat larger saloons with a dance floor and sometimes
band). They were paid by the dance or indirectly
through overprices liquor bought for them by customers. Sometimes
these were paid for sex, sometimes not. And other saloons had
prostitutes pure and simple. There to drink with customers, just for
companionship, but there for sex if requested.
Besides bar and booze, there were virtually always tables, for
sitting and drinking but often for gambling. Some had tables simply
there for card games if customers chose to play. Larger saloons had
gambling apparatus--routlette, monte tables, etc.
These probably would not have been in the sort of saloon you indicate.
Many saloons, even more modest ones like yours, had a billiard table,
most often manufactured by Brunswick. Very popular. An ongoing mystery
is how owners were able to get these table
to very remote mining camps; they are very heavy and featured a bed of
solid slate.
Decor: besides the nude (not always there), there was usually a
large mirror behind the bar, some of them astonishingly elaborate.
Many saloons featured stuffed animal heads, especially deer and elk.
Also on the walls were "sporting prints," most
often of race horses and the more famous boxers of the day. At some
point a print of "Custer's Last Fight" became common, given for free by
Anheuser Busch to saloons that bought their beer. You can look it up;
original by Cassily Adams.
I am currently modelling the building itself, although quite a while has passed since I received his last email and now, due to technical difficulties.
The light he's referring to is the latest model I did before this correspondence
11 February 2013
Piano Finished
I finished the piano lo poly game model, can't believe I spent so much time on it, but that was due to the problem I was having with trying to save UV space by overlapping, somewhere along the way I made a mistake so I was unable to do the overlapping in the end. It proved to be unnecessary though.
I have, by transfer mapping, managed to cut the models polycount down from 1370 polyfaces to 475 polyfaces, which I am happy about. I also got the idea to make and put a barrel (84 polyfaces) as a second support instead of mirroring the normal one of the right, I did this to hammer in the fact that the saloon was a heavily used one, or run down... or just for comedic effect.
I have, by transfer mapping, managed to cut the models polycount down from 1370 polyfaces to 475 polyfaces, which I am happy about. I also got the idea to make and put a barrel (84 polyfaces) as a second support instead of mirroring the normal one of the right, I did this to hammer in the fact that the saloon was a heavily used one, or run down... or just for comedic effect.
04 February 2013
01 February 2013
28 January 2013
Saloon Piano
I finished the texturing of the hi poly version of the piano, I chose a walnut texture for it, but I will most likely do another texture that is more worn and with a less polished finish.
27 January 2013
Several New Assets Created
Since my last post I've been creating several new assets for the "Saloon Project"
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| The first thing to be created was the first thing I think about when thinking of an old western saloon... the swinging doors. |
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| Next I quickly made a spittoon for all yer tobacco spittin' needs. Had to get that dull brass look, and not have background detail because that way it was very easy to loose that dull look to the surface. |
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| The saloon was first and foremost the mans place in town, and it is widely known that there usually hung a risque painting above the bar. |
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| The work in progress right now is the saloon piano, I'm pleased with the look of it so far. |
21 January 2013
Floppy Door
I started playing around with the design for my swinging saloon door, started the one on the right, just a generic one, but then I suddenly realised this looked more like shutters, therefore I started over and found some reference images that I liked the look of.
20 January 2013
Saloon Project
So to bolster the environmentals in my portfolio I decided, instead of doing individual pieces of random things, to do an entire old west style saloon, that way I can have individual images of the assets I create for the project, as well as a walkthrough video of the entire saloon in a level building program like UDK or Unity.
Now after doing some initial research on saloons I found that one of the hardest things is: what style to do the swinging doors!
Now after doing some initial research on saloons I found that one of the hardest things is: what style to do the swinging doors!
13 January 2013
12 January 2013
Finally some new furniture!
I finally managed to tear myself away from character creation to do some much needed asset creation.
This model is based on my working desk which I thought had a pretty unique look and more importantly I had available to me at all times for referencing and....well .... I broke out the measuring tape...
This is my lowest poly creation as of yet, it ended up being 326 poly faces which includes the handles on the drawers. and all textures were created from scratch in Maya (with some help from custom brushes I found online)
This model is based on my working desk which I thought had a pretty unique look and more importantly I had available to me at all times for referencing and....well .... I broke out the measuring tape...
This is my lowest poly creation as of yet, it ended up being 326 poly faces which includes the handles on the drawers. and all textures were created from scratch in Maya (with some help from custom brushes I found online)
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