TheSquirrel

TheSquirrel
A Squirrel i met in london one december morning.

27 October 2012

Character Showreel 2012

Made a showreel for my three newest characters last night.


23 October 2012

Game Character Portfolio Pics

The game character of Captain Kilkenny.





I will do new renders of my character so far in this style, mostly because all the white of the background is washing out the normals detail, especially with the Tribal Alien character, but at some point I will also do some turntable animations for an eventual showreel.

 You can see here that the normals detail is showing much better with a black background, although it might be a better idea to fix the background in photoshop later.

14 October 2012

ZBrush Sculpt

I've finished the Zbrush sculpt of the character yesterday, wasn't all that sure about the color of his clothes but thats luckily easily fixeable.

I also added the holster from the concept to the base mesh that you can see in the previous post.


13 October 2012

Base Model

I've more or less finished the base model for the Captain, ready to be taken into zbrush to add the folding of the clothes and such.



12 October 2012

Concepting

Since my last model I vowed to take the proper approach on future ones... which means concepting ideas before modeling.


At first I continued with the universe of my Vatanashi alien character and concepted a brutish creature intended for grazing the planes of the homeworld.

I updated the design of a creature concept I made during my second year of college.

It has been my intention for some time now to create a stylized human character, which seems to be the norm for the industry in Norway, especially since most of the companies are making indie game.

So I made a concept of Captain Kilkenny, an overly confident spacer.





I would really like to make an indie game with this character, you know the classic third person platforming kind.

currently i'm well into modelling the character and he looks to be well on his way to kick some alien butt


09 October 2012

Gun Complete.

I recently completed the gun model for the Vatanashi character, fairly happy with it. I went through two different designs for it, the first was more organic with flowing armor pieces along the barrel but I really wanted some hard edges for once, something that actually also resembled a traditional gun, of course I had to take the characters physiology into account when placing the trigger and how he was going to hold the gun. I swear this will be the last model I do without first doing concepts.

I really like the pose for the character you see here, I might use it for a turntable clip in the future.

But for now i'm done with him.

I'll now have to decide what to do next:

Assets
 (plants, furniture etc.)

New Character ( pixar style, stylized which is more widely used in the Norwegian industry)

.....Maybe a little Vatanashi walk cycle?




04 October 2012

New Weapon: War Club

I spent today creating a new weapon for my character, as I wasn't happy with the staff weapon, both how it turned out and it didn't seem all that pratical to use for my character. So instead of making a sword, which everyone immediately does, I googled some inspiration and I got :  The War Club.

I might rework the low poly mesh of this weapon and re-project on it to better catch the detail from the hi poly.

02 October 2012

Testing Rig

I've rigged my character with a simple rig, still need to iron out some kinks when it comes to the painted weights but I decided to test the rig by giving my character a little pose with the TEST weapon before I called it a day (i've since decided that I want the character to be wielding dual-swords along the back of his forearms).