So it's been a while since I did some sculpting, I've been mostly doing modelling in Maya and more recently 3D Studio Max so I can become more familiar with it before I start at Funcom, I'm just gonna say right now that I prefer Maya. Anyway to become a little more familiar I made a bad wooden crate, a flatscreen tv, and i'm now doing a cannon:
But even before I started doing these, I was making things like this in Maya for the saloon level, so it's been a while since I've done some sculpting, last character done in ZBrush was Captain Kilkenny, and so to do some sculpting in zbrush, which I guess I will have to do now with 3DS Max as a retopologizing tool, I started on a bust, I really should do some normal human faces but I decided on something reptile (cliche).
Starting to shape up.
15 July 2013
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