I finished the piano lo poly game model, can't believe I spent so much time on it, but that was due to the problem I was having with trying to save UV space by overlapping, somewhere along the way I made a mistake so I was unable to do the overlapping in the end. It proved to be unnecessary though.
I have, by transfer mapping, managed to cut the models polycount down from 1370 polyfaces to 475 polyfaces, which I am happy about. I also got the idea to make and put a barrel (84 polyfaces) as a second support instead of mirroring the normal one of the right, I did this to hammer in the fact that the saloon was a heavily used one, or run down... or just for comedic effect.
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