TheSquirrel

TheSquirrel
A Squirrel i met in london one december morning.

24 June 2014

Zeet in Unity

Since last time I have started to get the Zeet model into the unity game project that will become Zeet!: For Gastronomic Freedom. I have been using some youtube tutorials to manage the coding so far, I will probably want to involve a good programmer after doing some prototyping, I always knew I couldn't do this alone, I'm an artist and not a programmer (haven't got the head for it).

12 June 2014

Idle poses!

I have made 4 Idle poses for Zeet.
An idle pose is the animation that plays when the character is not being moved.

I might use several but I want to know which one you like, check out the different Idle poses below and then vote at the bottom of this page. Thanks!



Idle nr. 1 
Idle nr. 2

Idle nr. 3

Idle nr. 4

11 June 2014

Running Cycle

Continuing the cycle GIF from yesterday, here is the running animation I made today.



10 June 2014

Zeet! : For Gastronomic Freedom!

As you can see from the title, I have chosen a title for the game. Perhaps a bit early for it but when it pops into your head you just can't do anything about it except say "yes Christer, yes I believe that will do nicely indeed)

Zeet walk cycle.

Making Zeet so early in production wasn't really necessary yet, I should have just made box model placeholders and then concentrated on prototyping the game mechanics. But Zeet is already done so might as well use him with the rest of the soon to be made box-model placeholders when I start prototyping.

Anyway made the walk cycle for Zeet, more for testing the rig than anything else since the player will most likely be running everywhere since it's most likely for phones and tablets and you don't really need/want to alternate between running and walking.

Made a GIF of it for your convenience.
This is up close to the model of course, but the game is going to be side-scrolling and you won't be so close up to the character.

Let me know what you think... ok?...OK?

09 June 2014

Projection Complete.

So Blender has so far been a pleasant surprise. I have completed the Zeet model by modifying the base mesh to fit the sculpt and then projection mapping the details onto the new game friendly model. Having done this I have now cut the polycount down from 847 872 polyfaces to 857 polyfaces.


You can check out the previous images of the sculpt and comparing it to this final model.

nice...right?