I've finished projecting the hi poly details onto the lo poly version, going from 8 million polys I think it was to 2578 polys, by no means this is not the lowest I could go but at the end of the day this model is intended for a possible showreel intro not for a low poly competition or a job.
I've also done a rig for the character, almost from scratch, I started with a skeleton from the skeleton generator in maya 2012, and then adjusting them to fit the character before creating all the controls.
22 August 2012
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Cuute.
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